Chad Moore is currently the Director of Technical Art and Animation at Turbine Games and co-founder of Rigging Dojo, a online school for character rigging and technical arts.
At the start of his career, Chad Moore was an animator, character rigger and technical artist. Eventually he realized that the pursuit of mastering the "Jack of all trades and master of none" ideal was his passion. He worked his way into leadership positions over time and found that leading and managing creative people was the most challenging and rewarding thing he could ever imagine. This kind of work required Chad to further develop some skills, abandon others and learn many new ones.
He'll be the first to tell you that managing people doesn't mean being the person that the team works for. Quite the opposite actually. The manager should work for the team. This can be realized by removing distractions, unblocking people, and being a shield from the pressures and sometimes, insanity, of production.
Chad is now a Product Owner for a large video game development company. He works with creative people to understand their production and process needs and engages his team of talented Technical Artists and Tools Engineers to create the tools needed to let artists and animators be as effective and efficient as possible. In his free time he has co-founded an online school and likes to tinker with and make things ranging from websites, to home-brewed beer to fun toys for his kids.
You can find out more about him at his website http://www.chadmoore.net.
Jason Parks is currently a Principal Technical Artist at Volition.
Jason has had a long and sordid career helping to pioneer the field of Technical Art. After starting the Motion Capture studio for Sony Computer's first party Playstation Development he learned Character Rigging and Scripting while making Cinematics, all told more than one hundred games over a dozen years. He then moved onto advanced Character research for games and gave several presentations for Kaydara, Alias, and Autodesk at Siggraph and the Games Developers Conference. These days he codes animation and art tools and develops large scale pipelines for open world sandbox games and MMOs while simultaneously researching the latest techniques in runtime animation systems. With his free time, he's working on Independent game development in Unity which will lead to the coming revolution in virtual digital spaces using Motion Control systems with Virtual and Augmented reality displays.
No recent activity