Emily is the Senior Producer at Games for Change, a leading non-profit that facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
Her background in educational games began at Leapfrog where she worked on a range of e-learning platforms and products for children and teens. Since then, she has worked as coordinator and of the Scratch software and online community at the MIT Media Lab, produced learning games for 360KID, and worked in Kaplan Inc’s international office in London as lead designer and producer of an expansive online virtual world for language learning. Along the way, Emily has also spent time volunteering as a game design instructor in youth after school and community programs.
Working as a Senior Producer with Games for Change, Emily is extending her expertise as an instructional game designer to lead design and production of games developed by Games for Change. As a designer-producer, she works closely with partners, developers, and team members to produce high quality games that meet the high quality standards and mission of G4C. While overseeing day-to-day design and production tasks, Emily also supports new development initiatives and coordinates with potential developers and suppliers on new ventures.
Emily graduated from Carnegie Mellon’s Entertainment Technology Center in 2006 and earned her BA in Fine Arts and Cultural History, also at Carnegie Mellon. While in graduate school, Emily founded and directed an outreach program called Tech Nights for Girls to offer girls in middle and high school opportunities and mentors in technology. She was a participating member in Carnegie Mellon’s Women@SCS program that delivered panel presentations on women in technology at AAAS, Grace Hopper Festival, as well as local middle and high schools.
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